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Native Crash Reporting
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Got a UNKNOWN while executing native code. This usually indicates
a fatal error in the mono runtime or one of the native libraries
used by your application.
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Managed Stacktrace:
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at <unknown> <0xffffffff>
at UnityEngine.Rendering.BatchRendererGroup:RegisterMaterial_Injected <0x00156>
at UnityEngine.Rendering.BatchRendererGroup:RegisterMaterial <0x0008a>
at Unity.Rendering.EntitiesGraphicsSystem:RegisterMaterial <0x00082>
at Unity.Rendering.RegisterMaterialsAndMeshesSystem:RegisterMaterialsAndMeshes <0x01b6a>
at Unity.Rendering.RegisterMaterialsAndMeshesSystem:OnUpdate <0x0013a>
at Unity.Entities.SystemBase:Update <0x006de>
at Unity.Entities.ComponentSystemGroup:UpdateAllSystems <0x006d5>
at Unity.Entities.ComponentSystemGroup:OnUpdate <0x0013a>
at Unity.Entities.SystemBase:Update <0x006de>
at DummyDelegateWrapper:TriggerUpdate <0x000e3>
at System.Object:runtime_invoke_void__this__ <0x00187>
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2022.3.36f, 1.3.0-pre.4
@fading coral