#The pricing conundrum
1 messages · Page 1 of 1 (latest)
$1500 for 3 weeks of work at 40 hours per week is $12.5 per hour
Your own circumstances decide whether that's good or not
But for me, my time isn't worth that amount.
If you're a new game dev with no other paying projects, maybe it is for you
You have to factor in:
- Their budget
- Their location (what is considered "affordable")
- Your willingness to work for $X
I don't work a full 40 hours a week so it comes out to $20 an hour! But at the same time I'm not charging for a lot of the time I spend just mulling things over.
For me, I would be willing to do it for less than my normal rate if it was a short project and because it's a side project (not my main income). Vacation money, really.
I'm just worried because my client was expecting a lot more browser games for a budget of 9000 but I can do 6 for that budget.
It's my main source of income.
It is cheap for expecting someone to do the entire game development cycle , art included.
I worry that I'm overpricing, but also it's not like I'm dawdling. I'm just somewhat new to unity.
It's rare that someone is capable of doing all those things, professionally.
Okay! Thank you. I really love working with unity and I'm a professional artist with an MFA so I think $20 per hour for my work isn't a bad deal. I am not the fastest programmer but I think for $20 an hour you also won't find someone particularly faster than me?
It takes about a week to do research, design, and assets, a week to do the main programming, and a week to clear up bugs and put in the polish.
I don't know the scope of the project, but it really just boils down to if you think that's enough money for you.
If it is, then secure the job and run with it.
Thank you guys so much for talking to me. I'm feeling more confident that I'm not overpricing my work.
I think looking at those videos where people hire guys on Fiverr has skewed my self-worth