#Any recommendations for Behavior Tree Assets

1 messages · Page 1 of 1 (latest)

sharp roost
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It's a shame there's nothing built in. Got burned by AI Tree on asset store being absolute dogs**t. Don't wanna spend another $80 on 💩

runic breach
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I guess you can give a try to Muse Behavior and wire with Sentis if you have your own models, but there will be a cost developing using Muse tools

pliant quest
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Behavior Designer 4
is a great visual behavior tree solution. With many reviews and production uses.

  • Does cost price but any high-tier solution will. Especially visual style options.
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I can recommend two code-centric options too though, both are free and OSS.

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Fluid HTN
Is also a really solid Behavior tree like solution, and is also very code centric.

Hierarchical Task Networks provide an experience somewhat similar to behavior trees, but opt for more options traversing the tree.

Again free, fairly popular and well tested.

GitHub

A simple HTN planner based around the principles of the Builder pattern. - ptrefall/fluid-hierarchical-task-network

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Pretty sure NPBehave also works well. Mostly code driven. I've used the above options a lot more.

sharp roost
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@pliant quest Thank you so much for your recommendations. I’ll do some experimenting. I’ll get back to you on what I opt for.

pliant quest
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We use behavior designer 4 in Lost Skies

pliant quest
warped widget