#Any recommendations for Behavior Tree Assets
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I guess you can give a try to Muse Behavior and wire with Sentis if you have your own models, but there will be a cost developing using Muse tools
Behavior Designer 4
is a great visual behavior tree solution. With many reviews and production uses.
- Does cost price but any high-tier solution will. Especially visual style options.
I can recommend two code-centric options too though, both are free and OSS.
Fluid Behavior Tree
Is a really solid behavior trees as code solution.
- You write the trees in a very easy to read/understand "fluid" API.
- There is a nice visualizer to show the tree your code created.
- Trusted and well used creator.
Fluid HTN
Is also a really solid Behavior tree like solution, and is also very code centric.
Hierarchical Task Networks provide an experience somewhat similar to behavior trees, but opt for more options traversing the tree.
Again free, fairly popular and well tested.
Pretty sure NPBehave also works well. Mostly code driven. I've used the above options a lot more.
best of luck
@pliant quest Thank you so much for your recommendations. I’ll do some experimenting. I’ll get back to you on what I opt for.
We use behavior designer 4 in Lost Skies
🔗Wishlist Lost Skies: https://store.steampowered.com/app/1931180/Lost_Skies/
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Lost Skies is a cooperative survival adventure for 1–6 players set amongst the clouds, in a vast sky of floating islands. Find and craft ancient technology, build your own skyship, brave ferocious storms, and battle giant threats that await beyond t...
just FYI, Muse Behavior is free and does not require having a muse subscription to use it. it only requires having access to Muse if you want to use the generation stuff built into it. using it just for the behavior tree without the AI generation stuff is free though
it's just still an experimental package so it needs to be added by name rather than just found in the unity registry