InputLayers is a rich layer-based input filtering system for your Unity projects!
Hi everyone; I’m pleased to announce that my first Asset Store asset has been published!
I have tested the asset quite extensively on my own projects, but any questions/feedback would be most welcome!
InputLayers simplifies and extends the usability of the official InputSystem using rich layer-based filtering.
From now on, you’ll never have to worry about your character reacting to inputs when a menu or popup is open, or how your UI tabs keep recieving inputs when the user is using chat! let InputLayers handle it for you!
Whether you prefer to work entirely from within the Unity Editor, or are a C# purist, InputLayers has got you covered.
Note: InputLayers is currently in early preview. it is currently free, but may eventually become a paid asset. If this happens, you will still be able to use it; but will not recieve any new updates.
Find out more in the Asset Store, or read the documentation on GitHub!