#[FREE] InputLayers – Layer-based input filtering for UIs & More!

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pearl knot
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Check it our now!

InputLayers is a rich layer-based input filtering system for your Unity projects!

Hi everyone; I’m pleased to announce that my first Asset Store asset has been published!
I have tested the asset quite extensively on my own projects, but any questions/feedback would be most welcome!

InputLayers simplifies and extends the usability of the official InputSystem using rich layer-based filtering.

From now on, you’ll never have to worry about your character reacting to inputs when a menu or popup is open, or how your UI tabs keep recieving inputs when the user is using chat! let InputLayers handle it for you!

Whether you prefer to work entirely from within the Unity Editor, or are a C# purist, InputLayers has got you covered.

Note: InputLayers is currently in early preview. it is currently free, but may eventually become a paid asset. If this happens, you will still be able to use it; but will not recieve any new updates.

Find out more in the Asset Store, or read the documentation on GitHub!

Use the InputLayers from Eric Lowry on your next project. Find this GUI tool & more on the Unity Asset Store.

pearl knot
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I've made a video to help explain the core idea behind the asset.
Not really my forte, but it's good to try new things 🙂
https://m.youtube.com/watch?v=bXEuzpbGlCI

Discover InputLayers, a Unity asset I developed to make input management in your projects a breeze.
In this video, I cover the basic ideas behind InputLayers:

  • Core Concepts: Get a handle on how InputLayers simplifies input handling.
  • Configuration: I'll guide you through how to set up InputLayers, including how layers and priorities work...
▶ Play video
pearl knot