#Issue with budget allocator with large count of empty archetypes

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cloud merlin
#

In our current game, due to high structural changes, happens that we easily generate more than 50k archetypes, but we have most of them with no entities.

There seems to be like a cap, that will generate when reaching it the following error.

ArgumentException: Cannot exceed budget of 16777216 in BlockAllocator.

Is there any way to manually deallocate chunks of empty archetypes ?