#Trying to get `Client.Embed` code to run

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mellow basin
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So I read a potential suggestion to provide a precompiled dll to do so:
https://discussions.unity.com/t/execute-code-even-with-compiler-errors/811312/4

And I've tried to do exactly that, I separately built that code and compiled it (first time trying to do this) but it looks like there's actual content there.

As per the above post I also popped it in Plugins/Editor folder to get a first pass editor compilation on it (and the code does in fact include UnityEditor.dll and UnityEngine.dll references). But the menu item I'm hoping for doesn't show up, and I have no clue how to troubleshoot what might be going wrong

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@brittle marlin apologies for the tag but every time I've been stumped you've always provided valuable advice, so I'm just letting you know I'm drowning again just in case you're free to take a peek at this one 😅

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Decompiling the dll I moved over within Unity does appear to result in the expected code being shown, but the menu item I'm hoping to use doesn't appear. I only really care to run the Client.Embed() code, so any other solution would work, assuming I can make it execute while there are compilation errors.