#Has anyone messed with Matchmaker and
1 messages · Page 1 of 1 (latest)
I tried using the new pre-released Multiplayer Service v1.0.0-pre.1 and MultiplayerService.Instance.MatchmakeSessionAsync but I'm just not seeing how to best get from starting the matchmaking to getting into a relay connection.
the new Multiplayer Service is using Sessions, so I'm going to try digging around there and see what's up. 🤔 The two players do get matched and into the same session.
I'm not entirely sure if MatchmakeSessionAsync() automatically joins the relay though
that's what I'm looking into right now, the two players definitely get put into the session. So I'm just using a break point and fishing around 🤣
Took a long break, I'm back on this. It appears to be working just fine out of the box. No need to setup a relay or anything. These sessions are pretty neat, definitely a simpler approach, but leaves a lot to be desired for documentation.
Now to figure out how to get Websockets to work with this 🤔 Since I'm not creating the relay in code, I somehow have to set the RelayServerData on my transport.
really not sure what's going on. Debugging networking on webgl kinda sucks.
Right now, I'm not sure there is a way to get sessions to start a wss relay. You would have to dig into the IMultiplayerService code