#Has anyone messed with Matchmaker and

1 messages · Page 1 of 1 (latest)

indigo cedar
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I tried using the new pre-released Multiplayer Service v1.0.0-pre.1 and MultiplayerService.Instance.MatchmakeSessionAsync but I'm just not seeing how to best get from starting the matchmaking to getting into a relay connection.

indigo cedar
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the new Multiplayer Service is using Sessions, so I'm going to try digging around there and see what's up. 🤔 The two players do get matched and into the same session.

indigo cedar
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that's what I'm looking into right now, the two players definitely get put into the session. So I'm just using a break point and fishing around 🤣

indigo cedar
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Took a long break, I'm back on this. It appears to be working just fine out of the box. No need to setup a relay or anything. These sessions are pretty neat, definitely a simpler approach, but leaves a lot to be desired for documentation.

indigo cedar
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Now to figure out how to get Websockets to work with this 🤔 Since I'm not creating the relay in code, I somehow have to set the RelayServerData on my transport.

indigo cedar
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really not sure what's going on. Debugging networking on webgl kinda sucks.

iron solstice
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Right now, I'm not sure there is a way to get sessions to start a wss relay. You would have to dig into the IMultiplayerService code