I have a hierarchy like this:
Main Body
BR Wheel
BL Wheel
FL Wheel
BR Wheel
The body and each wheel have their own physics bodies. However when I try this I get this error:
[ClientWorld] The default physics world contains 4 dynamic physics objects which are not ghosts. This is not supported! In order to have client-only physics, you must setup a custom physics world:
- Entity(549:1) BR Wheel
- Entity(550:1) BL Wheel
- Entity(551:1) FL Wheel
- Entity(552:1) FR Wheel```
If I try to put ghost authoring components on each wheel I get an error as per the image shared.
What's the solution here? Craft everything at runtime? Is there a better way to make objects with wheels in netcode/ECS/Unity physics?