Hello everybody! I've recently started exploring DOTS Unity Physics package and I wonder if there's any recommended approach when I want to simulate OnTriggerEnter/OnTriggerExit from default MonoBehaviour physics?
I studied stateful examples from git Physics samples and it seems to me that the easiest way would be just copy stateful related systems and components to my project and using this solution.
My questions are:
- Is this considered as the recommended approach?
- Is that solution performant enough for larger amount of physical entities (in my case I will have between 500 to 2000 entities with capsule collider and physics enabled)?
Thanks in advance for your answers!