#Grab character child transforms

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marsh birch
#

I have a Vision Sensor that will perform a LOS check on each body part of a character to determine if it's visible or not and I'm wanting to convert it to DOTS.

The issue I am running into is that I need the transform position and rotation to be accurate through animations and it looks like DOTS does not support animations like this.

Can I accomplish this without bringing the main thread into the equation? It seems like I am going to still have significant performance bottlenecks if I can't bypass this limitation.