#I want to know if I want to have metal
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It is a shader from asset store art package and it is in URP
It is its built-in one. I think that URP has made by Amplify Shader
Also I wanted to use Unity Toon Shader but it doesn't work like this one and it doesn't support texture ramp as i noticed. I think it is made based on 3 color shading and feather
Well, I'd say matcap is the simplest way to get some specularity
But it's not simple unless you already understand how it works and how your toon shader works
Masking effects with a texture isn't a complex task, but knowing when and how to do it in a complex shader is
Hmm, thanks for the info.
I think it is pretty time consuming for me to add it to that shader despite my interest in learning more.
what is your opinion about these 2 asset store packages ?
https://assetstore.unity.com/packages/vfx/shaders/flat-kit-toon-shading-and-water-143368
https://assetstore.unity.com/packages/vfx/shaders/mk-toon-stylized-shader-178415
I've used only Unity's own official toon shading package
Which works and supports matcaps but has been somewhat cumbersome to set up
Also, you'd need to get or make the matcaps which might be another hurdle
Flat Kit can do some type of reflections:
The docs don't explain what type this is, but I expect it can be used for metallic look
MK Toon might not support matcaps either, but it does support various types of metallic materials
These use the basic environmental reflections that you'd have with ordinary PBR materials
And tinting of higlights according to material color which is what we expect from metallic materials
More realistic than toonlike, but that's totally up to your preference