#I want to know if I want to have metal

1 messages · Page 1 of 1 (latest)

neat quartz
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What shader are you using?

sleek jasper
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It is a shader from asset store art package and it is in URP

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Also I wanted to use Unity Toon Shader but it doesn't work like this one and it doesn't support texture ramp as i noticed. I think it is made based on 3 color shading and feather

neat quartz
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Well, I'd say matcap is the simplest way to get some specularity
But it's not simple unless you already understand how it works and how your toon shader works

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Masking effects with a texture isn't a complex task, but knowing when and how to do it in a complex shader is

sleek jasper
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Hmm, thanks for the info.

I think it is pretty time consuming for me to add it to that shader despite my interest in learning more.

what is your opinion about these 2 asset store packages ?
https://assetstore.unity.com/packages/vfx/shaders/flat-kit-toon-shading-and-water-143368
https://assetstore.unity.com/packages/vfx/shaders/mk-toon-stylized-shader-178415

Add depth to your next project with Flat Kit: Toon Shading and Water from Dustyroom. Find this & more VFX Shaders on the Unity Asset Store.

Add depth to your next project with MK Toon - Stylized Shader from Michael Kremmel. Find this & more VFX Shaders on the Unity Asset Store.

neat quartz
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I've used only Unity's own official toon shading package
Which works and supports matcaps but has been somewhat cumbersome to set up

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Also, you'd need to get or make the matcaps which might be another hurdle

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Flat Kit can do some type of reflections:

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The docs don't explain what type this is, but I expect it can be used for metallic look

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MK Toon might not support matcaps either, but it does support various types of metallic materials

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These use the basic environmental reflections that you'd have with ordinary PBR materials

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And tinting of higlights according to material color which is what we expect from metallic materials

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More realistic than toonlike, but that's totally up to your preference