#here's the pictures btw. First with

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formal python
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What is this sphere we're looking at?

delicate pier
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after generating lighting

formal python
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It seems that it's a quirk of the skybox shader

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I couldn't reproduce it at first because not all shaders seem to show it

delicate pier
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interesting

formal python
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for example with Skybox/Cubemap the whole sky gets blurry

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According to viewing angle, as if it's trying to do on the sky cube the kind of mip mapping that you normally only want on physical objects

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Curiously it only happens with convolution enabled, even with the non-convoluted texture has mip maps enabled

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Anyway I think this is still just a big distraction

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Like the docs say you use no convolution when using the cubemap texture as a sky

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When you turn down the smoothness of a material, especially a metallic one, you see it get blurrier and that's one example where cubemap convolution is used