#What backend technology do you use for your online game?

1 messages · Page 1 of 1 (latest)

robust raptor
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I'd like to hear what kind of backend technologies people are using for their online games.

prisma canopy
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Nakama (free open source) and a custom mean stack (analytics etc)

viral bane
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Playfab

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Previously GameSparks before it got deprecated.

prisma canopy
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Oh yeah we have a few older playfab too

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Its a little bit harded now with the new android data rules though

lyric gulch
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FishNet (netcode) + Unity Multiplay (hosting) + MongoDB Atlas (managed DB).

swift ingot
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golang

sick basalt
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Firebase is free + offers a lot of extra's

hidden cloud
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playfab auth+ photon pun3 + unity lobbies

severe spire
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photon pun and steam auth

fading orbit
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Photon pun

grave thicket
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Multiplayer - Photon , Coherence , Reactor , Mirror
Backend - Playfab , Firebase , Steam
Engine - Unity3D , Unreal Engine

verbal tinsel
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Fishnet with Steam