#What backend technology do you use for your online game?
1 messages · Page 1 of 1 (latest)
Nakama (free open source) and a custom mean stack (analytics etc)
Oh yeah we have a few older playfab too
Its a little bit harded now with the new android data rules though
FishNet (netcode) + Unity Multiplay (hosting) + MongoDB Atlas (managed DB).
golang
Firebase is free + offers a lot of extra's
playfab auth+ photon pun3 + unity lobbies
photon pun and steam auth
Photon pun
Multiplayer - Photon , Coherence , Reactor , Mirror
Backend - Playfab , Firebase , Steam
Engine - Unity3D , Unreal Engine
Fishnet with Steam