#Mini Drift

1 messages · Page 1 of 1 (latest)

tawny cargo
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For now all the UI + the car design is temporary, only things that are definitive are the code and the props design (trees, fences, rocks, mushrooms etc...)

tawny cargo
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Here's the level selection menu for now! Any idea of what could be improved?

tawny cargo
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I might add night for some levels or a day/night cycle in the infinite mode

tawny cargo
tawny cargo
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I added icons to the buttons (icons are definitive, button's background aren't)

tawny cargo
tawny cargo
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Switched to close fit for better looking shadows hopefully

tawny cargo
tawny cargo
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Made a canvas manager and god that is soooo good

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It's so useful

tawny cargo
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I also did a code cleanup (only for parts which had something to do with the inspector or parts that used GameObject.Find() when I could just have accessed the gameObject from the game manager singleton) and everything looks much better from the inspector

tawny cargo
tawny cargo
tawny cargo
frank crater
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Cool looking game

tawny cargo
frank crater
tawny cargo
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Added a google play game leaderboard

tawny cargo
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Working on translations, any idea of another language I should support?

tawny cargo
tawny cargo
tawny cargo
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Need inspiration for the designs

  • How should the main menu buttons looks like? (color/shape)
  • How should the button to go back to main menu from level selection menu looks like? (color/shape)
  • Should I make the black outline thinner for the 2 counters at the top of the screen (coins + score)?
tawny cargo
tawny cargo
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New menu

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Any idea on what the 5th button could be? rn it's settings, shop, leaderboard, review, nothing

tawny cargo
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23 versions in 5 days 😭

tawny cargo
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Could anyone help me with chinese/spanish/german translations?

tawny cargo
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Made a lot of bug fixes

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Removed the "duels" button as I'm not good enough to add multiplayer

tawny cargo
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Added google play games cloud save!!!

tawny cargo
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Optimised it from 0.77ms per average frame to 0.17ms

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Not "average per frame" but "per average frame", by this I mean frames where expensive scripts/methods like road generation don't execute

tawny cargo
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Started working on shop UI, any idea to improve it?

rich tartan
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the white background for the UI feels out of place, maybe a light gray colored UI would look more consistent because the rest of the UI is light gray/ dark gray

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also the red, blue, and yellow colors in the main menu are not used except in the main menu, maybe try to subtly add the colors in other parts of the game, but not too much

tawny cargo
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And I came up with same conclusion

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Thanks a lot for your help tho!

rich tartan
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no problem

tawny cargo
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Now I still need to make the setting menu looks a bit better and same for the color palette in the shop

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If someone have an idea I'll take it

tawny cargo
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I'll start working on this again during the holidays

tawny cargo
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Hey guys, just wanna say the game is ready to be released! Once Google accepts it, I'll need 20 testers who download the app and keep it for 14 days. The thing is I don't know 20 people so if you're interested in being a tester, I'll just need your email used in your play store account (send in dm ofc) so I can add you as part of the beta program

tawny cargo
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Just need 1 more

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Just join this to be able to access the beta

tawny cargo
solar fern
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can i try?

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@tawny cargo

tawny cargo
tawny cargo
tawny cargo
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I could release it rn but I'm really sick, I'll do it next week

tawny cargo
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Added pooling for the props for increased performances when generating road segments

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Should reduce lag spikes hopefully

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Game's gonna be released as soon as I'm not sick anymore

tawny cargo
tawny cargo
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7 reviews and still no rating displayed on the play store 😭 Might not be enough

solar fern
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:\

tawny cargo
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Got a rating displayed on the play store for french phones users

tawny cargo
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Worked on translations (in game and play store page), added some text on some menus to make them easier to understand and probably gonna add a tutorial if I have the time to

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New update tomorrow if I have the time to add a tutorial

tawny cargo
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60+ downloads!

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Looking forward to 100!

sullen cliff
tawny cargo
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But yeah that's weird lol

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I'll take a look into that, thanks for telling me

tawny cargo
tawny cargo
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Also redesigned the shop, improved performances (reduced by half the number of raycasts per frame, cached a lot of things and added culling to some animations), removed useless things for a smaller app size and improved visual effects (drift smoke, car lights "glow" effect)

tawny cargo
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Made a presentation video for the game

tawny cargo
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Not really 😅