I've been working Unity for a couple months and learning it through my schools game design course, now that its finally summer, i've began working on my own little project (Which i'll probably use for a assignment in my 2nd game design course next year) This is my first time messing with NavMesh. The video shows some of my project (sorry for the low quality, i couldn't upload it in a higher quality since i dont have nitro) The AI basically just roams until it finds a player, or is called by the player (The low pitched horse neigh) The table acts as a hiding spot. I'd love to hear suggestions for this and also ways I could make it better.
#My first self project
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