#Souls like In Unity :)

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still violet
still violet
still violet
#

https://www.youtube.com/watch?v=Ujeen2ImeVg
Implemented a behaviour tree for enemy AI's, a new environment and new weapons.

Implemented an enemy using the behavior model. It is still very simple (if you are in range, it runs towards you until it is in range to attack you, then attacks you) but can be easily expanded.
Also environment stuff, new weapons + animations, etc.
Source: https://github.com/erikbolumburu11/Unity-Soulslike

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