#Open-world coop
1 messages · Page 1 of 1 (latest)
can it be better/easier if i move all work to host instead of server, so host player will load all terrain colliders for everybody, and also build navmeshes for npc's?
@marble shale @leaden imp i'll be really happy if you help with this
If there is more info you need, i'll try to provide it
You need to be more specific with your networking questions. We're happy to help but we're not here to fully design features or give full code solutions. That's not what this Discord is for.
What's the actual problem you are seeing there?
I'm not asking for code, more about "is the thing i'm planning even good"
will i/host/server get at least 1 fps with this
usually it's 5x5 around each player
but total world size is around 95x95 chunks, where each chunk is 64x64 units
but it's mostly a single low-poly mesh
is there maybe a better way to decrease total operations amount?