#What files game usually contain?

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wispy cypress
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I have such question, I am a 3D artist and making video about reasons modern games are so heavy nowadays.
I want to know the following, we know that majority of games weight are mostly models, textures, videos aka CGI, sound etc. How much is the % of the build with code and other engine stuff in games total space? Also, if can, explain me what is the build mostly made of, it will make many thing clear.

bleak vigil
# wispy cypress I have such question, I am a 3D artist and making video about reasons modern gam...

Codes is marginally small in most case.

Texture is by far the biggest reason why builds are that size. Consider the difference in size between a Next Gen texture (4096x4096) and an older texture (512x512). (64x) Also, today we use what we call mipmap which increase the size by 33%.

Sounds are also considerably heavy, so much that we are usually not even loading long sound in memory. We instead read directly the sound from the disk.

After, we usually have the meshes. Today, we can easily have tens of thousands of vertices per mesh. Also, because we can draw more object in a screen, we usually have more object then what was being done before.

Another points you did not consider is game data. In some case, you might find yourself with a requirement that needs a considerable amount of data. By example Pathfinding.

near iris
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Yeah builds will give you stats that show you how much is what.

For a basic 3D game,
Code is probably 2%.
Engine code is probably 5%

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But you also have generated light maps, navigation maps, variants, lods, music, sfx, animations can take up a lot, texturing etc

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But you can get a sample project, demo project, close to your design plan. Do a build and see the report. It'll give you a good idea of the average breakdown.