#I see, thanks.

1 messages · Page 1 of 1 (latest)

lone gorge
#

I'm not an expert on Multiplay, so I'm not 100% sure of the answer myself. I will try to get someone more familiar with the subject matter to confirm.

My instict tells me it will not be possible to determine the environment prior to calling InitializeAsync. If it is possible, it's likely going to be a default value set by the service and would potentially change once InitializeAsync is called.

#

Just confirmed with a Multiplay dev: OnAllocate is only available after initialization via InitializeAsync.

topaz tulip
ruby glacier
#

I'll ask the team for best practices around environment handling for multiplay servers