#2D Multiplayer Pirat Game
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Multiplayer with a Lobby and Relay, swapping from main Menu Scene to Main Scene ~ 4hours
To make the name appear over the Player ~ 8hours (I hate strings now)
Island you see with compass - 1hour
shooting mecanic - 3hours, maybe even 4 hours
Added Join By Code (Didnt tested, but it shoooouulld work) - 10min
Why makes Network Rigidbody2D the Body Type automaticly from, Dynamic to kinetic? If you have the same Problem, edit "NetworkRigidbody2D", by out-commenting line 37 and adding this line in the beginning of the UpdateRigidbodyKinematicMode():
if (IsServer || IsHost) return;
And I found a cool Explosion Generator, lol