#Unnamed co-op wave survival
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If its going to be coop then I think a drag and drop interface does not work for local couch coop. (which is easier to implement than online multiplayer but still VERY hard)
Thanks for your comment ๐ Yeah it's true that multiplayer coop gonna be harder to implement yet still this game is targeted to single player and online co-op. I don't think couch co-op would suit this type - as player would be definately encouraged to split across the world and come together if needed. Yet if in testing phase I will find out that couch co-op would be really good then I will definately do some changes in that direction ๐