#Problem setting AudioMixer's Volume in a Windows Build
1 messages · Page 1 of 1 (latest)
Are you using Addressables for your other assets?
That referencing mixer?
I remember this issue that you end up having multiple audio mixer because of that
My scenes themselves are in fact setup as Addressable assets, I have heard about the issue you mention, that would make sense why my stuff is working in Editor and not in Build
I will try to Debug if I can see multiple AudioMixers in Build
Yeah I remember I had workaround to load mixer from addressable and used that instead
Yeah just stumbled on that thread after your answer ! Thanks 😄 I will try this right away