#How web compression works and how properly compress your WebGL Build

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barren wraith
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I am not a Unity guy... but I've more than 7 years in Web game development and recently it came to my attention the really odd and confusing way unity handles brotli and gzip compressions by default.

I had to write give it a piece of my mind to the internet

So, here it is, a post explaining how web compression works and how to properly compress your WebGL build

https://miltoncandelero.github.io/unity-webgl-compression