#Vigilante Racer (Anti-Gravity Racing)

1 messages · Page 1 of 1 (latest)

south storm
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I originally just wanted to make a racing game where I could use walls on corners without harming the experience, to drive on walls when corners curved to its benefit. But it morphed into something far more grandios. The graphics have gotten better, the physics will be. The story has gotten richer. The character's deeper. I'll plan to post updates here on its progress, but I'm more active back on the game's discord server.

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At present, I'm working on morphing tools for redesigning some of the car models from road to anti-grav. Not making functional changes with it yet, but its getting there.

marble snow
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Looks great!

south storm
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attempting to reform an exotic into a muscle car via code. Sort of working. 🙂

languid pendant
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looks good!
Any suggestions on this?
I'm trying to create tracks myself for my music game, how did you create such tracks? I'm trying to use splines but so far its difficult

quartz echo
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I have some distance vibe with theses images
nice work

south storm
# languid pendant looks good! Any suggestions on this? I'm trying to create tracks myself for my m...

I'm using the Splines package, but it did require reprogramming some elements of it. however, it has lots of code examples, and depending on what you want or how you solve your needs, they may suit you. If you want to connect to me, we could hop on a call and I could show you some of the code I have. I have some morph related content on my channel, which is a similar tech to splines, but I didn't post anything about splines directly https://www.youtube.com/@dvsdev

languid pendant