#Thread
1 messages · Page 1 of 1 (latest)
What exactly are you expecting the particles to look like there? Looks as expected to me.
Well its kinda hard to show here, but they are clipping through the ground. The black smoke is actually round
Ah that's what you mean. That's because of the particle billboard meshes intersecting with the ground.
How to fix that?
You can either use a material that has a soft fade to make the intersecting edge softer and less noticeable, move the particles closer to the camera via an offset or force the particles to always render on top by setting ztest to always.
I'd try with the second option first, let me grab a screenshot for you.
This is URP?
Yup
I think the ztest thing would be better in this case
The smooth fade would also work nicely tho Imo
Import this and use the material from that
Alternatively, create a new material and use the URP particles unlit shader with these settings:
Thank you!