#Thread

1 messages · Page 1 of 1 (latest)

royal hawk
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What exactly are you expecting the particles to look like there? Looks as expected to me.

shut vale
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Well its kinda hard to show here, but they are clipping through the ground. The black smoke is actually round

royal hawk
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Ah that's what you mean. That's because of the particle billboard meshes intersecting with the ground.

shut vale
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How to fix that?

royal hawk
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You can either use a material that has a soft fade to make the intersecting edge softer and less noticeable, move the particles closer to the camera via an offset or force the particles to always render on top by setting ztest to always.

I'd try with the second option first, let me grab a screenshot for you.

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This is URP?

shut vale
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Yup

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I think the ztest thing would be better in this case

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The smooth fade would also work nicely tho Imo

royal hawk
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Alternatively, create a new material and use the URP particles unlit shader with these settings:

shut vale
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Thank you!