#Fearbound - A Psychological Horror Game

1 messages · Page 1 of 1 (latest)

lapis cobalt
lapis cobalt
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looks pretty good, dont have any suggestions really i think its fine as it is

lapis cobalt
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well where is the game

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no im asking if there is any tips for the game before it gets fully made

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like what u would like to see/what would scare u more

lapis cobalt
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any tips

novel bobcat
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looks fun and joined the discord

latent spoke
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Capitalize the "i" in your sentences

lapis cobalt
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no

untold bough
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broo i hate that diner asset so much lol i see it everywhere

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looks good though

lapis cobalt
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gotta do what i gotta do

crystal egret
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I'll make you a set if you want give me credit let me use it on my portfolio done deal.

crystal egret
crystal egret
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yeah the whole thing in and out make it look like old building cafe look up A&W Resteraunt something like that maybe even the same colors could go silver and blue as well but that is old troupe really.

lapis cobalt
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i mean sure just if i credit and let u use it in portfolio simple i guess

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no catch?

crystal egret
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no just let me get credit it's something that will take me a a day or two at most

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it's like 8 hours

lapis cobalt
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alr no problem, but take into account its a psychological horror game based in the 90's vhs style

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u can join my discord so i can give u a role also if u want

crystal egret
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Yeah what country America

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if so I am going Full A&W right up unitl I hit copryright wall lol

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it will be funny for older people because it dont exist in America it's a ghost lol

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Call it Arf & Barf

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cafe

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give it like a horror vibe

lapis cobalt
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america

crystal egret
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KK np Early 90s americana

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80s - 90s

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Yeah ill start tomorrow rough it out next dat will be textureing and unwrapping bathroom male female kitchen walk in cooler and freezer. Are you using normal maps baked materials what format do you need it in FBX Blend ect. Blend is the easiest to bake materials with FBX I have to do workaround in Cycles to bake them out.

Baked = it comes all done and ready to go into the game no need for anything else drag and drop it will be fully textured. Do you need doors s separate entities collisions will take longer to setup and have finished product. Any interactable I need to know about as well.

Dm here is my Artstation Portfolio needs cleaning up but it's really rough right now But solid renders love horror and dark themed things in general.

https://digitalmouse.artstation.com/

I for sure like a variety of styles but yeah why i want this as well round it out more.

lapis cobalt
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np, dont need any interactables i can add them. i need fbx if possible

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but i see ur designs seem like a bit low poly, i dont want low poly

crystal egret
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some are other are 2 millions faces one the main video it shows is HDRP game with 8 millions faces in that one frame alone. You games is way more low poly it's low poly as crap. The Bird Skull is 8 trillion faces in that render it 16 hours to render it.

crystal egret
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oh yeah no problem I wet througha phase of loving Overwatch and Risk of Rain lol

novel bobcat
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looks sick

blazing folio
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Oh this looks so so good
I love games with this aesthetic

I dream of working on a game like that one day lol

lapis cobalt
blazing folio
lapis cobalt
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nah im tryna keep it chill like not tryna spoil the game rn for my community

elder chasm
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Jokes on you IMA be watching every video like this 20 ft away from my phone/computer but if you want it to be psychological you should have your character enter a before you die sequence(so like you die to the enemy instead of restarting at last check point you go through a blue room with many people and they all have there back turned away from you making social psychological horror) but you don’t gotta add it it was just a random thought that seemed to fit art style and how it looks