#UniFlux - Typed Event Driven with Flux for Unity.

1 messages · Page 1 of 1 (latest)

gusty patio
#

https://github.com/xavierarpa/UniFlux

Event Driven and Flux Messaging System to handle Methods and States Easy to use from devs to devs

Here a mini video showing elements of UniFlux
https://youtu.be/GPk0n6ov7Tg

GitHub

Typed Event Driven with Flux for Unity. Contribute to xavierarpa/UniFlux development by creating an account on GitHub.

#unity #unity3d #juegos #games #assetstore #tools #cs #csharp #flux #eventdriven #architecture #programming #code

▶ Play video
gusty patio
#

it's MIT, so feel free to use in your game

wet harness
#

Unfortunately the video is silent and just shows someone clicking on things kind of randomly. The git repo is missing any details. So I don't really understand what this is or what it does to be honest

#

Whomever created it should post, in simple terms, what it does, and why people should use it at a minimum. And some documentation on how to use it. Right now it just looks like a make work for yourself project.

#

But maybe this is meant for post secondaries to follow some figma process or some odd web process or some other thing like that, so maybe it'll make sense to someone else looking into it

gusty patio
#

Hi 👋 @wet harness

"What details" would you recommend I include?

What It Does: Handles events and states globally to facilitate project event management

I have made a small document explaining the parts themselves better.
https://xavierarpa.gitbook.io/uniflux

Thank you for taking your time 🤟

I will try to explain in simpler words. 😅

wet harness
#

That looks better to me