#Cheesin - A 3D FPS parkour game

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safe pendant
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Cheesin is a mix between Karlson (3D FPS parkourgame) and Superhot (3D FPS game where time only moves when you do), i've inspired myself to do a game like these because there aren't games where you feel that sense like that the game is epic and all.
I will try to make daily updates of this thread, but am going to list the fundamental things i did the first 3 days.
Day one
I search for a brackeys tutorial on Slow-Motion to start learning about it, after seeing it all i apply it onto a mechanic where if you press F time is slowed down, also used Dani's Karlson movement system (and grappling gun if i need to use it someday) to make the game playable.
Day two
I make a basic AI that looks directly at you and shoots (even being 5 lines of code it caused way more trouble than i though)
Day three
I made a basic trail for the bullet that the enemy shoots, because, well, you couldn't even appreciate the bullet being shoot at you, i also configured some settings to be able to dodge them when in slow-mo to make it, well, epic?, maybe, i also searched a brackeys video (again) about post processing and learned how to use post processing effects, so i applied them to the slow-mo mechanic.

I have to clarify AM NOT a good game developer, since am kinda new to making games, and specially in 3D, i hope this game to be fun and well, hope some suggestions that i hope aren't hard to implement (so yeah dont suggest multiplayer or that type of things)

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I would like to post a photo but the game dont haves any model rn, and probably it's going to be like that for a while, since modelling isn't a skill i have