Hi, this is the start of my dev-log for Space Smash Out π
It's a 2.5D fighter, where you have to push your opponent out of bounds to win. The focus is fast paced movement under different gravities. While you are swift and nimble inside of the anti-gravity zones, outside you often have to rely on your booster to flee gravity.
I would be really happy to get some input on this project, like what features or mechanics I should focus on next and if you could imagine playing this on itch :D
(game clips are in the following message)