#Space Smash Out: 2.5D Arcade Fighter

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desert silo
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Hi, this is the start of my dev-log for Space Smash Out πŸš€

It's a 2.5D fighter, where you have to push your opponent out of bounds to win. The focus is fast paced movement under different gravities. While you are swift and nimble inside of the anti-gravity zones, outside you often have to rely on your booster to flee gravity.

I would be really happy to get some input on this project, like what features or mechanics I should focus on next and if you could imagine playing this on itch :D
(game clips are in the following message)

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This first clip is from the Free Flight Mode, which was only implemented for testing and showing the different gravities at first, but it might become it's own single player game loop.

The second shows how the 1v1 works. There's not much to see yet, since I'm the only player. But I can show footage of a real playtest soon.

desert silo
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So I had a playtest with a friend the other day and gameplay is definitely not varied enough yet, but still fun^^
(The clip is not too quite this time)

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I want to try to focus the gameplay more on using weapons which you can equip your ship with or
find in larger arenas, as collectibles. For that I implemented a rudimentary health system and particles for the damage numbers.
The weapons are reused from a turrets asset I bought. Next up is making a game mode with health, those weapons and balancing that.

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Right now the players gravity changes depending on the kind of sphere he's leaving. (green being down gravity)
So it was easy to make some smaller spheres which change gravity instantly upon touching them.
I'm not sure how to use them in the arenas yet, but they might be very useful.