#TriLib - Load 3D models at runtime

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reef relic
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TriLib 2 is a cross-platform runtime 3D model importer.

TriLib can help you add modding functionality to your games, create level/scene editors, create AR/VR visualizations, and more!

FBX, OBJ, GLTF2, STL, PLY, 3MF, DAE* and **ZIP **files support
Cross-platform: Windows, Mac, Linux, UWP, Android, WebGL, and iOS
Import models from file system, web, or any custom source

*DAE support is experimental. Improvements are in the works.

https://www.youtube.com/watch?v=L9ISdBc00OI

https://assetstore.unity.com/packages/tools/modeling/trilib-2-model-loading-package-157548

Get the TriLib 2 - Model Loading Package package from Ricardo Reis and speed up your game development process. Find this & other Modeling options on the Unity Asset Store.

granite zinc
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? is web request +dev enabled, in your webgl2 (to load model by url, with:) https://ricardoreis.net/trilib/trilib2demo/modelviewer/
it loads the glb only local not from url of (github, see next) ,
-but fail animation (gltf binary only from local not web) from a free collection the raw could do from web or not? https://github.com/KhronosGroup/glTF-Sample-Assets
-did not try fbx because no doc: text/binary and what version, embed textures?
-idea: a free lite edition could show to 8000 pixel or similar
https://github.com/KhronosGroup/glTF-Sample-Assets/raw/8ae63f170dbb46778f63cb082e8f735c86a2c2ea/Models/BrainStem/glTF-Binary/BrainStem.glb

GitHub

To store all models and other assets related to glTF - KhronosGroup/glTF-Sample-Assets

reef relic
mossy frigate
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Going to keep this in mind for the future, looks handy 🙂 nice work

reef relic
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Ty

reef relic
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TriLib 2.3.3 update released:

Changelog:

-Fixed Draco decompression mesh mismatch.

-Fixed negative scale matrix decomposition issues.

-Fixed FBX animation issues.

-Fixed FBX pivot issues. Only FBX static models have pivot preservation. Pivot preservation for animated models is in the works.

-Added MaxVertexDataInitialCapacity asset loader option. Use this field to set the maximum initial capacity of meshes vertex buffers. Vertex count higher than that will use the default .NET exponential capacity increasing method.

-Added animation curve simplification. Please refer to SimplifyAnimations, PositionThreshold, RotationThreshold, and ScaleThreshold asset loader options.

https://assetstore.unity.com/packages/tools/modeling/trilib-2-model-loading-package-157548

reef relic
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TriLib 2.3.6 update is on Asset Store.
This update includes bug-fixes and performance improvements.