So, i took a few years off of game dev and worked in SaaS for a while, but i'm back working with a client in unity and they've got their project going with dots.
It's still super early and many of the original people were contractors that are no longer hired, so i'm having trouble just hitting a breakpoint on a line that is spamming logs to console.
The line in question is in the OnUpdate method of an ISystem that is Burst compiled, and is being called like: UnityEngine.Debug.Log("------------Loading SubScenes------------"); I can see the line spammed in the logs, so I know it's being hit, I can set breakpoints in visual studio community 2022 in a normal monobehaviour and it hits those breakpoints.
So I'm wondering is it just me, it's in the Assembly-CSharp project, which i think means it's even in the same assembly, double clicking on the log message in unity opens it to the same line i have the breakpoint.
Are we just not able to hit breakpoints in dots systems or is there something i'm missing in configuration?