#SuperMonkeyBall Re Creation

1 messages · Page 1 of 1 (latest)

cerulean moon
rough echo
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one suggestion : the camera should not be tilting like that

cerulean moon
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Never played monkey ball?

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The point is to tilt the world to move the ball

faint sorrel
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I believe what they meant was that in the original (and the Video you linked), the ball stays fixed in the center of the screen, only the world around that tilts. In your prototype, the camera has a small delay/buffer zone, which makes both the camera and the world seem to tilt.

I think it's a thing for motion sickness, because your prototype is a bit nauseating.

cerulean moon
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The player does stay in the center of the screen in the prototype

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those videos are cropped

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if your basing that off the videos

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Though I do offset a little bit on vertical movement because I think it looks better, if you find my prototype nauseating then I think Monkey Ball would be nauseating for you too.

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I'll try super monkey balls camera though too

rough echo
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I think its more jarring because the camera is also too level with the player, in the monkey ball game you can see the camera is slightly offset on the Y

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can seee prospective makes a huge difference as well

cerulean moon
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something more like this maybe?

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I still need to setup functionality for the camera to actually rotate around the player though

rough echo
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doesn't have to be as far but imo it looks better, less jarring

cerulean moon
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some camera adjustments and physics updates

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I have the player raycast to check the surface normals below it to base the gravity calculations on that

cerulean moon
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There we go, some camera control. Not exactly how I want to be controlling it (with "Q" and "E" atm) I'll have to change how that works

faint sorrel
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Way better :)

cerulean moon
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Thank you! Just switched over the Q and E to mouse movement. Just pushed out an update to the web build

cerulean moon
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not in monkey ball but why not lol

cerulean moon
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I've now setup different modes for being in the hamster ball and not being in one

cerulean moon
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this mechanic I think will mostly be for enemies, I'm not sure if the players hamsterball will ever break

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I've set it up to work for either player or NPC input though so it's fun to mess around with

cerulean moon
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you can now switch control modes in the demo by pressing "Q"

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Just a temporary way to change modes

cerulean moon
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starting to add in sounds now

cerulean moon
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weaponary perhaps? lol

rough echo
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give a dash feature a try, could create interesting level challanages

cerulean moon
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Yeah that's a good idea, I think the new super monkey ball games introduced a directional dash

cerulean moon
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Can't forget the dual uzi's thats a critical Monkey ball feature

cursive quartz
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love me some monkey ball