#Ghost Commands - Execute commands directly in the editor!

1 messages · Page 1 of 1 (latest)

vivid schooner
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Turn methods and properties into commands, and execute them right in the editor console & in-game.

HIGHLIGHTS

  • Turn any method or property into a command
  • Debug functionality inside the game at ease
  • Enhance the editor with commands like managing assets and loading scenes
  • Integrated command field within the editor console & game
  • Group commands together with prefixes
  • Supports static and non-static methods & properties
  • Fully supported method overloads & default parameters
  • Add and remove commands dynamically at runtime
  • Modern UI built with UI Toolkit and style sheets
  • Suggestions and auto-completion with intuitive keyboard navigation
  • Highly customizable with style sheets
  • Supports both legacy and new input system out of the box

And best of all, no setup is required!

Check it out on the asset store: https://assetstore.unity.com/packages/tools/utilities/ghost-commands-279107

More info including documentation at: https://www.ghostlike.dk

surreal basalt
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This looks pretty cool

vivid schooner
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Btw: Last chance to grab the asset at 50% off release discount. It ends soon!

vivid schooner
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Version 1.1.0 is now available!

Highlights:

  • Most types that derive from UnityEngine.Object are now supported out of the box
  • Added new [Prefab] attribute to specify prefab commands & parameters
  • Added new [Suggestor] attribute to easily create suggestions based on a type
  • Added setting to select which editor window to show the command field on
  • Added 6 new object commands

The asset is now also working properly with Unity 6.