#Hey, could someone help me make a shader
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Here I'll send my shader for you to reference, it works a little differently as I use a specific wind value which determines speed and direction, but you will likely just have it connected directly to your noise gradient
This section would be your noise gradient, and would be different to mine likely
this just handles the swaying
Next it will pass into your displacement mask texture which is a greyscale texture that allows movement based on the texture's darkness
this adds the uv back to the movement, not super necessary and can be clearned up but it makes it easy to plug my pixel perfect shader in.
then you plug all of that into the UV of your _MainTex texture, this will allow your foliage to sway in the wind based on the displacement texture passed. Hope that helps! Took me around 6 hours to figure this all out so hopefully it saves you some time. 🫂
Thank you very much