#Texture2D asynchronous atlas with Unity Jobs

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molten glacier
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Hi everyone,

Is it possible to execute Texture2D.PackTextures in an asynchronous way (or another method to atlas a texture asynchronously)? At the moment I can't seem to find anything really useful.

abstract escarp
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No, at least not provided by unity. You can code your own texture packer, there are plenty of examples online.

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How often are you calling texture pack anyways?