#Duplicate network SpriteRenderer with netcode.

1 messages · Page 1 of 1 (latest)

robust tapir
long timber
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Try use netcodes built in presentation stuff, it handles spawning separate gameobjects on client/server (i.e. you'd only spawn your renderers on client)

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I feel like it's a bit buggy though, but it'd be a good start at your own implementation

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but the tldr: separate your renderer for your networked entity

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and just spawn it on client

robust tapir
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Sounds reasonable and easy, thought there'd be a caveat but I'll give it a go