#Duplicate network SpriteRenderer with netcode.
1 messages · Page 1 of 1 (latest)
Try use netcodes built in presentation stuff, it handles spawning separate gameobjects on client/server (i.e. you'd only spawn your renderers on client)
I feel like it's a bit buggy though, but it'd be a good start at your own implementation
but the tldr: separate your renderer for your networked entity
and just spawn it on client
So like have a client system that spawns a renderer entity everything?
Sounds reasonable and easy, thought there'd be a caveat but I'll give it a go