Is it possible to Bake a struct that contains a NativeArray of a different struct onto an Entity if that struct also contains a NativeArray of a 3rd struct?
The editor does not give great errors about Baking failing, but I see my Entity is not being created so I assume the baking process is failing.
I am getting this error message, so I am assuming it has to do with my struct containing arrays.
ArgumentException: Blittable component type 'ScraperData' on GameObject 'Scraper' contains a (potentially nested) pointer field. Serializing bare pointers will likely lead to runtime errors. Remove this field and consider serializing the data it points to another way such as by using a BlobAssetReference or a [Serializable] ISharedComponent. If for whatever reason the pointer field should in fact be serialized, add the [ChunkSerializable] attribute to your type to bypass this error.