#How to remove the ContentArchives created using EntitySceneReference when building the .exe file?

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tawdry robin
#

I am planning to use Content Management to reduce the initial install size of the application. By packaging a Scene into an update package.
After building the .exe file, I use Assets->Publish->Content Update to create an update package, which I then place on a server for download and use. Everything works fine.

However, I noticed that the /StreamingAssets folder in the .exe file I built includes that scene.
Is there a way to exclude these files during the build?

honest pawn