#Inspector showing gameobject instead of entity

1 messages · Page 1 of 1 (latest)

velvet chasm
#

Hey there, I'm using Unity 6 (To be compatible with entities 1.2. BUT I'm not seeing what I'm supposed to see in the inspector.
I'm following this video: https://youtu.be/IO6_6Y_YUdE?si=4SNHnc4XRVBBt19z&t=1816 (timecode pointing to the topic)
Based on what the video says, entities need to be declared under a SubScene and everything under this sub scene is live converted to entities.
(As opposed to a previous workflow where we had to convert game objects to entities manually if I understood correctly)

However, When clicking on the item in the Entities hierarchy I'm expecting to see something similar to picture 1 (taken from the video I linked a bit higher)

But instead, the inspector only shows a simple gameobject view (See image 2)
Also I'm not sure it matters but I assume that the exagonal icon determines an entity while the classic "3d cube" is a game object?

Do you know if there has been any change that doesn't match the video with 1.2 ? (Video is using 1.0 exp)
(It's probably not a super blocker, but I like to understand what's going on)

📌 Download the full project files: https://www.tmg.dev/entities-1-0 📌
👨‍💻 Code/Scripts from this video: https://www.tmg.dev/entities-1-0-code 👨‍💻
🙌 Support for some extra DOTS bonuses: https://patreon.com/TurboMakesGames 🙌
💬 Come chat with other DOTS/ECS devs: https://tmg.dev/Discord 💬

🚧 Resources Mentioned 🚧

Unity ECS Documentation - https://...

▶ Play video
#

Inspector showing gameobject instead of entity

split stump
#

Orangey circle in top corner changes your view between gameobject and entity

velvet chasm
#

That's what I thought but changing it to runtime show this

#

(I tried the re-select of course)

#

Changing to runtime on the left side (In the entities hierarchy) doesn't change anything

#

I feels like my entity is not being baked (I can see this at the bottom of the inspector)

split stump
#

It's definitely in the subscene right?

#

Is your subscene open or closed

velvet chasm
#

Yeah it's in the subscene!

#

And yeah it's open