#I have 3 star images and they scale the
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public void EndOfLevelCalulation()
{
DOVirtual.Float(0, correctPercentage, transitionDuration, f => endOfLevelCorrectPercentageDisplay.text = $"Final Score - {f:0.00}");
}
public void SetLevelStars()
{
if (correctPercentage >= Star1Percentage)
{
currentLevelButton.Star1.SetActive(true);
ScaleEndOfLevelStars.Instance.endOfLevelBronzeStar.transform.DOScale(ScaleEndOfLevelStars.Instance.scaleTO, 2.5f).SetEase(Ease.Linear);
}
if (correctPercentage >= Star2Percentage)
{
currentLevelButton.Star2.SetActive(true);
ScaleEndOfLevelStars.Instance.endOfLevelSilverStar.transform.DOScale(ScaleEndOfLevelStars.Instance.scaleTO, 2.5f).SetEase(Ease.Linear);
}
if (correctPercentage >= Star3Percentage)
{
currentLevelButton.Star3.SetActive(true);
ScaleEndOfLevelStars.Instance.endOfLevelGoldStar.transform.DOScale(ScaleEndOfLevelStars.Instance.scaleTO, 2.5f).SetEase(Ease.Linear);
}
}