I have a cube that starts in the air and falls onto the floor. Collisions are definetely working, as the cube hits the floor and then stops, but no collision events seem to be firing. Using the PhysicsDebugger, and ticking "draw collision events", nothing is being drawn to the screen when the collision actually happens. The setup is simple, just a cube with an RB and a boxCollider dragged into a subscene, giving the entity in the image - what am I missing here? I do have a job to try and log out these collisions as they happen (which doesn't seem to work), but given no collision events are being drawn in the first place, I assume there's a problem with the events before even getting to the job.
This feels like it should be a super simply process, but I must be missing something? The docs say "Collision events are raised from colliders that opted in to this behaviour", but doesn't actually tell me how to opt in: https://docs.unity3d.com/Packages/com.unity.physics@1.0/manual/simulation-results.html