See the screenshot. I'm not sure why this happens. I'm pretty sure this wasn't the case previously. I do a few schedule calls that in the past led to low schedule overhead and having the worker threads going to sleep only after doing a lot of jobs at once. Now Schedule overhead is consumes 25% of main thread and immediately triggering the worker threads.
Does anyone have any information about this. Might be related to a Unity update in the past or some theshold or buffer getting full?