Hi there! I've made quite a big tutorial on Bitmasking (Known as Tilemapping) using C# and ScriptableObjects, which allows you to expand your 2D/3D procedural generation, without relying on any external tools.
Source code files are in the video's description. And this project fill be expanded further with future videos 🌚
In this video we're discussing Bitmasking and how it may be used in Unity for creating complex tile-BASED procedural terrain generation. While it is commonly used for 2D games (thanks to Unity's built-in tilemap), with this tutorial you can learn how to built such a system utilizing Scriptable Objects and plain C# for 2D, 3D, 4D and all other di...