#DI in unity is a bit iffy

1 messages · Page 1 of 1 (latest)

severe wharf
#

can you elaborate why?

meager siren
#

eh wont go on a full essay but in some instance, its just more work to do it than may be worth worth

#

adding extra layers of complexity

#

also because its not built in and you have to use separate plugins/frameworks.
unlike other .net frameworks for example that have DI built in