#Sacram, The Eternal Citadel // Asset-pack devlog

1 messages · Page 1 of 1 (latest)

finite knoll
#

Hi, I'm developing an platformer asset pack for the first time and just wanted to show what I have been up to, and track this asset-pack development cycle (It's going to take a good chunk of time).

The plan:

2 Scenarios (1 tile-set for each)
2 characters 64x64 (walk, dodge, jump, attack, and mainly "Use")
6 enemies (4 32x32 and 2 64x64) (walk, attack, jump)
10 items in case someone wants to add effects and everything else
1 HUD with plenty of customization
1 boss (because I've always wanted to make one :D)

It will be a lot of work but it will be fun to make :D

#

I'll try to be consistent at this to track my progress but cant make promises, till we meet again salut