#Can somebody explain how Custom ID
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Custom Id is made for Server to Server, if you have your own backend and own identity solution.
Your backend can login the player using your own custom id by using a service account, and can then forward the access token to your client to use.
game client -> your custom backend -> UGS Authentication login using Custom id & circle back the auth information
At the moment i'm using the username and password but i think it would be better to use an Opne ID like solution with the Wax Cloud Wallet https://developer.wax.io/build/cloud-wallet/waxjs/, but i have no idea how to do it
If your third party supports the Open Id Connect standard, that should be simple to support with UGS authentication, otherwise Custom Id is the alternative, but having to build your own backend is not simple / ideal for most