#Dragonfort - Multiplayer open world

1 messages · Page 1 of 1 (latest)

chrome root
hollow arch
knotty swan
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@chrome root Awesome game!

chrome root
chrome root
chrome root
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@knotty swan hi

knotty swan
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Wow

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Impressive!

chrome root
knotty swan
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I love

safe jay
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love the low-fi look

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turn on interpolation on that remote player, photon had that so i'm sure netcode does too

chrome root
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Interpolate is on. It might be that I don't use a NetworkRigidbody

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Fixed. Looks more in sync now. Thanks.

chrome root
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I don't see anything with Unity to sync animation speed. Some actions change this. But I added some code to send a ServerRpc to sync animation speed now too.

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That is the host viewing a client moving around.

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Now this isn't all I've done for multiplayer. The game is pretty much multiplayer ready. These are the few things left on my to-do-list for multiplayer.

  • fishing bobber not removed when you end fishing.
  • show fireball.
  • test planters.
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I just never actually recorded host watching client move before so I didn't notice the out of sync movement and animation speed. Glad you pointed that out.

safe jay
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what do you use for multiplayer btw?

chrome root
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That roll isn't glitchy, That is how the roll animation looks.

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It's like a barrel roll.

safe jay
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lol ok

chrome root
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I thought of an issue where you fight a boss and tag it with 1 hit then have your friends jump into your game. I was increasing boss life compared to number of players playing but if you tag the boss before they join it wouldn't matter because I kept track of currentHealth. So I changed all this to keep track of totalDamageTaken now so you cannot cheese a boss fight anymore.

chrome root
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Nothing to showcase today. Spent 10 hours reworking code in multiplayer to make it a bit easier down the road when I want to add more to the game.

safe jay
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you're moving fast

chrome root
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Game is 99% bug free. Multiplayer ready. 2 playable biomes. 3rd biome needs the boss done and some crafting. I haven't done anything with biomes 4,5,6 except for how they look.

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I need to do images for Steam and a gameplay video.

hollow arch
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How much players count are expected?

chrome root
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I think max I could do is 8. But 4 is just very safe to ensure no lag issues.

hollow arch
chrome root
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I'm only setting it up so you can invite friends with Steam