#Is there a way to modify the

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sterile lynx
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For instance here is a model's depth buffer in the depth prepass (depthonlypass)

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And here is the same model's depth buffer during the opaque rendering pass, where the shader's alpha clipping is taken into account

analog ermine
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That's a bit odd. Afaik it should already include the alpha clipping in the DepthOnly pass. Could check the generated shader code to make sure.

sterile lynx
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Thanks for the quick reply @analog ermine . The decompiled shader pass "DepthOnly" doesn't seem to include the _ALPHATEST_ON keyword like many of the other passes. Is this expected?

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(I can't post the decompiled shader, or generated code if that would be helpful)