#If you do a fair amount of VR, I do

1 messages · Page 1 of 1 (latest)

tropic jewel
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FINDING a stable version is a big project by itself.

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I stayed in 2020.1.17 for the longest time

trail hazel
# tropic jewel FINDING a stable version is a big project by itself.

Yeah, we still had internal QA failures for 2022. But I did some dark magic to get it up and running with everything. I'm trying to go to the latest LTS yearly, as much as possible at least, but it is not trivial.

This time around it was the Pico SDK giving us problems. Of all the dumb things, you must have a certain Pico firmware to use Unity 2022, because of some rendering limit thing. And Pico has a bug where most users are stuck on an older firmware - it won't update. So if they try to use any Unity 2022 it just outright crashes.

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There is always some framework, headset or tool that just doens't work right. And that is if I'm lucky enough for the Unity version we test to get a clean bill of health on consoles, PC, mobile, web, AR and VR.

tropic jewel
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With all the headsets you support this must be quite the juggling act.

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Pico sells enough unity to put you through this?

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I remember dropping Mac and Linux because all these did was bitch and sales were below 10% combined 😂

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only reason why I left 1.17 was Sony didn't accept 5 version old SDK lol. I really have to bite my tongue at how many regression I run into with more recent versions of the editor

trail hazel
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We don't have a lot, maybe 30 or so Picos to support. Versus like 200 Q2's and 3's. But those Pico clients bought them on our suggestion, so it is a bit easier to just yank support and point them elsewhere.

tropic jewel
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ah ok, it's much easier when you have onsite control of the hardware, than dealing with the wild world of consumer release

trail hazel
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Yeah, consumer side is different, we dont have to worry as much on that side. I really only worry about console / quest / steam for consumer releases for us.

tropic jewel
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I'd be interested to hear your experience with these.