As we've gotten very close to 1.0, now is the time to release on GitHub.
For people unfamiliar with it, a short description of Netick:
Netick is a free server-authoritative C#/.NET networking solution for Unity, and, in fact, for all C#-supporting game engines, it's entirely engine-agnostic. Netick is a state-of-the-art networking solution, it's the world's highest-performing networking solution for Unity, achieving the lowest bandwidth and CPU usage, proven by third-party open-source benchmarks. It’s built with an architecture that’s different from other free solutions. Netick makes building quality and cheat-free multiplayer games easier than ever before. Whether it's a competitive CS-like shooter, a 200-player battle royal, or a survival game, Netick can do it.
This should massively simplify the process of updating Netick. You no longer have to unpack a package or anything, simply install Netick using the Unity Package Manager, it will be installed as a dependency like any official Unity package, with no clutter in your Assets folder anymore. And to update when a new release drops, basically click update, as simple and quick as that. Installation steps are on the repo page. Don't forget to star the repo! Thanks to everyone and enjoy!